My concept is fairly simple, but it seems complex to execute. Isn't that always the way? I want to create something called "The Musical House" in which the user drags and drops different elements to a "stage" (in this case, the visual metaphor would be one of a house, almost like a dollhouse), wherein these elements--say, a couch or a blender or some other element that would go in a house--would make noises that would eventually create music. Maybe a bed would make a squeaky sound or a microwave would ding or a spring in a couch might go boing. A TV could make static perhaps. The user could "dress" the house however they saw fit.
As one can plainly see, there is not a lot of educational content to this product. I can't figure out a way to get it to be educational, and I'm not sure it needs it. It just seems like something that would be fun to use. As I start programming it (and I'm currently boning up on my ActionScripting and testing some things out), I'm sure it might change and I might see a way to insert an educational component. Gizmos that are haphazardly instructional have always interested me. So much educational stuff out there is missing fun. Perhaps I could have each element represent a different note on the scale and all of it could be represented on a staff outside of the house. That might be pretty interesting, actually. I should type in this journal more often!
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